DevLog 4.1.7 TLS: Fixed my last issue in one line of Code
I Went to doing something complicated to doing something simple, the Funny thing is is that the Godot code has what looks like a Complicated Gravity implementation, I am not to sure as I can’t read it very well, how ever it takes more than one Line. Mine is Just… Ah Ah Ahh, Click here to See. which has worked better for me. One Line of Code! Took me a Week and a half to figure the out Physics and Got it down in one line of Code. Well I should Know that this might or will happen.
Well Now all I have to do is Figure Out Some Level Design. This should be Fun, Hopefully This is supposed to be a Little bit like Mario and a bit Like Fez (if you don’t know what that is look it up its Hot).
Oh Yeah and TLS is The Last Stars
The Lost Stars
Devlogs for StarCatcher For Android
Status | In development |
Category | Other |
Author | 1ne Group |
Genre | Platformer |
Tags | 2D, devlog, starcatcher, Unity, Unreal Engine |
More posts
- DevLog(4.2.9 Using Fiverr)May 13, 2023
- DevLog 4.2.5 Using TiledMar 31, 2023
- DevLog 4.2.1 TLS Using LDtkFeb 20, 2023
- DevLog 4.1.3 Input.GetMouseButton is Long PressFeb 15, 2023
- DevLog 4.0.9 Getting around the Cube In one DirectionFeb 14, 2023
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